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<h2>Working with symbols files</h2>
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<p>
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Symbols files provide a way of tracking the exported symbols of a library, which helps in
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fine-tuning the library dependencies generated by dpkg-shlibdeps and tracking (partially)
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binary compatibility. You can find more information about the nature of symbols files
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<a href="http://wiki.debian.org/Projects/ImprovedDpkgShlibdeps">here</a>.
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</p>
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<p>
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This page explains how to use symbols files in packages maintained by the KDE team. It requires
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that you use pkg-kde-tools, which provides all the mentioned pkgkde-* utilities.
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</p>
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<h3>Creating a symbols file</h3>
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<p>
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Let's suppose that you have a library package that is called libfoo1 and its version is 1.7.
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First you need to create symbols file using pkgkde-gensymbols and then convert it to the format
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used by pkgkde-symbolshelper. The following commands demonstrate how to do this.
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</p>
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<pre>
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pkgkde-gensymbols -plibfoo1 -v1.7 -Osymbols.amd64 -edebian/libfoo1/usr/lib/libfoo.so.1
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pkgkde-symbolshelper create -o debian/libfoo1.symbols -v 1.7 symbols.amd64
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</pre>
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<p>
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The above commands should be invoked from the top level directory of your package's source after
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having build the package and before cleaning (so that debian/libfoo1/usr/lib/libfoo.so.1 exists).
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"symbols.amd64" is the filename of the intermediate symbols file that will be generated by
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pkgkde-gensymbols. This filename must be in the format "name.architecture" or "name_architecture"
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where "architecture" is the cpu architecture on which you have built this library package.
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</p>
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<h3>Updating a symbols file for a new library version</h3>
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<p>
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After building a new version of the library, symbols may have been added or removed, and in both
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cases you need to check and update the symbols file. During the build, a diff between the current
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symbols file and the one that should be there instead will be printed in the output. So, as a
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first step, you need to save the build log in a file. You can do that by piping the output of your
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build command through tee, for example:
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</p>
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<pre>
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dpkg-buildpackage -j4 | tee buildlog
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</pre>
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<p>
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In case you forgot to pipe the output and you want to avoid rebuilding, you can also copy-paste
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the part of the output that contains the diff in new file.
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</p>
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<p>
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After saving the diff in a file, you can patch the symbols file by executing:
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</p>
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<pre>
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pkgkde-symbolshelper patch -p libfoo1 -v 1.8 < buildlog
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</pre>
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<p>
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Here we suppose that your libfoo1 package was updated to version 1.8, so "-v 1.8" in the command
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is the switch to specify the new version.
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</p>
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<h3>Updating multiple symbols files at once</h3>
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<p>
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In source packages that provide multiple binary library packages (for example, kde4libs), it is
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useful to have a method to patch all the symbol files at once, instead of patching each one
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separately. pkgkde-symbolshelper offers a way to do this using the following command:
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</p>
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<pre>
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pkgkde-symbolshelper batchpatch -v 1.8 buildlog
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</pre>
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<p>
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where 1.8 is the new version of the source package and buildlog is the log file that contains
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the appropriate diffs, as in the above section.
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</p>
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<h3>Handling missing symbols</h3>
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<p>
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In certain cases, some symbols may be marked as MISSING after updating the symbols file of a library
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to a new version. This means that a function or class or global variable that was previously
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exported for use by applications is not exported anymore. In general, removing a symbol from a
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library causes binary incompatibility and in this case the SONAME of the library should be bumped.
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However, there are some cases where it is safe to remove a symbol. To ensure that your library stays
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binary compatible, you should manually check every missing symbol that you see to see if it is safe
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to be removed or not. The most common cases where it is safe to remove a symbol are:
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</p>
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<ul>
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<li>The symbol is a function/class/variable that is only used internally in the library and does
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not exist in any public header.</li>
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<li>The symbol is a private member of a class.</li>
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<li>The symbol is a virtual method that is already provided by the parent class.</li>
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</ul>
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<p>
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<p>
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If your library is C++, you will probably need a way to translate symbols to human-readable C++
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identifiers. To do this, you can use the c++filt command, passing it as a first argument the symbol,
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striping anything after the first @ character (usually symbols end with @Base). For example, if the
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symbol is "_ZN10KAboutData10setVersionERK10QByteArray@Base", you can use it like this:
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</p>
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<pre>
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$ c++filt _ZN10KAboutData10setVersionERK10QByteArray
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KAboutData::setVersion(QByteArray const&)
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</pre>
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<p>
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After verifying that a symbol is safe to be removed, you can just remove the respective MISSING line
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from the symbols file. If at least one symbol is not safe to be removed, then you should cleanup
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all the MISSING lines from the symbols file <b>and</b> bump the SONAME of the library.
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</p>
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<h3>Notes on binary compatibility checking</h3>
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<p>
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Symbols checking provides a nice way of checking if a library stays binary compatible among releases.
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However, you should note that symbols checking alone is not sufficient to ensure that a library
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stays binary compatible. There can be other kinds of binary incompatible changes, such as changing
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the sizes of classes/structs, adding/removing virtual methods, etc, which cannot be catched by
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checking the symbols.
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</p>
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