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Notes for Gravity Wars
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======================
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SVGAlib
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-------
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Gravity Wars no longer uses SVGAlib directly. Instead, it uses the
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more portable SDL library. However, on x86 systems, you can still use
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the SVGAlib backend of SDL by calling the game accordingly, as root or
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with root privileges:
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SDL_VIDEODRIVER=svgalib gravitywars
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Speed
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-----
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The game is slow on non-8bpp displays because SDL needs to convert its
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internal 8bpp display to the screen depth. Little can be done about that
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except rewriting huge parts of the game, so please run the game on a 256
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color display if you experience speed issues.
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-- Sam Hocevar <sho@debian.org> Sat, 26 Apr 2003 10:31:06 +0200
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